Tag Archive | "Star"

Star trek on it’s knees


I had an interesting episode with my Star trek the other week.

I was playing a game, when suddenly it started to behave a bit strange. It was popping the balls out during a regular gameplay, it lost the track of number of balls in play an was being all weird in general. A couple of minutes later a coworker came into room and started complaining about something burning. By that time I was already done with my (weird) game and i noticed that the machine was unable to put the balls into proper places. I also smelled something funny so i turned the machine off quickly. I took the backglass down and to my surprise, it was full of smoke!

After panicking a bit I pulled myself together and dug into the problem. It turned out that one of the diverter coils underneath the playfield simply melted.

 Star trek on its knees

 Star trek on its knees

What followed in the next couple of days was a classic procedure of:

  • traveling home
  • picking up the needed tools
  • finding the replacement coil
  • forgetting to pick up some fuses (F103 got burned when the coil failed)
  • looking for a place to buy the proper fuses in Ljubljana
  • etc….

Anyway, today I was ready to test the thing and it was also over in a second. The moment I turned on the machine the new coil fired and the next second the F103 fuse failed again.
I am now in the process of investigating, what could be wrong. Pinrepair has a whole paragraph dedicated to this exact problem with the Star trek exclusively, thus I have more than enough info on my hand. At a first glance it seems that some problems with the wiring took down some transistor on the auxiliary driver board, but I haven’t found the time to check one or the other yet. I will report on the progress.

View full post on JJ’s Pinball Blog

  • Share/Bookmark

Posted in newsComments (0)

Star trek back online


Yesterday, I’ve managed to get the Star trek back together

As I (and Pinrepair) suspected what needed to be replaced was the Q16 transistor on the auxiliary (8 – driver board).

Here’s the picture of the sinfull pcb, right before installing it.
 Star trek back online

For the first time in history I now have two fully functional pinball machines in my possesion and I wonder where all this will end.

View full post on JJ’s Pinball Blog

  • Share/Bookmark

Posted in newsComments (1)

T2, Getaway, and Star Trek: TNG


This is a quick pass at the history of my time working on my 2nd, 3rd, and fourth games. There are couple areas here I want to revisit and talk about in more depth some day. None the least of which is my now 17 year history with Steve Ritchie.

First some background. The most recent hay day of the coin-op industry / Pinball was in the early 1990s. When I arrived at Williams the average sale of a particular title for us was about 3k. 5000 of a unit was a good day. For many reasons pinball popularity went through the roof for a few years. I happened to work on three of the highest earning and best selling pinball machines of that era.

In 1990, at Williams, game designer Steve Ritchie started designing / drawing a playfield that later became “The Getaway: High Speed II”. At an early stage of development he shelved what he had designed so far because he got an opportunity to do “Terminator 2” and took it.

To be in line with the release of the movie Steve would have to start right away designing a new game. Steve, some video game designers including George Petro, and others went to California to meet with James Cameron (the movie director) and others to learn what they could about the movie. By all accounts they had an amazing time. The plan was Williams would do a pinball machine and Midway would do a video game. At the time Midway was just the video game division downstairs.

I didn’t go because I was not on the Getaway team and therefore not on the T2 team. At this point in my pinball history I was a green pinball programmer with one game freshly tucked into my belt, “Riverboat Gambler”. I was having the time of my life and they were paying me. Money. I finished “Riverboat Gambler” and went on vacation with my girlfriend. When I got back from vacation I was told that I was going to be working with Steve on T2 and not to “mess it up”. Somewhere in here Steve had a falling out with the current programmer on his team, Mark Penacho. I knew very little of Steve at the time. Little did I know that I was about to grab the tail of a comet.

Terminator 2 was to be the first game with a dot matrix display. This new innovation did what we hoped it would do, it gave pinball a shot in the arm in sales. New games with dot matrixes made all old games look old when they sat next to them. In the end, Terminator 2 was the third game to reach production with a dot matrix display. “Gillian’s Island” beat us to production, but Checkpoint by Data East was the first pinball machine with a dot-matrix. Although it was not as tall, it was only 16×128. Compared to our ‘huge’ 32 tall by 128 pixels long display. :- >

The dot-matrix also enabled us to do video modes. This was something more we could do that was different from recent games. For a while most pins had video modes. Some had more than one.

One day near the very beginning of T2 development George Petro stopped me in the hall and told me he was concerned that T2 Pinball could make his game, T2 Video, look bad. I don’t think he was being funny and at the time I thought this was very rude but I didn’t say anything. In the end T2 Pinball outsold the video game and it out earned T2 video at most test locations. In fact Terminator 2 pinball sold over 15K games and is one of the all time top-selling pinball machines.

When T2 was done Steve and I quickly went into the next game, which was “The Getaway: High Speed II”. It went really fast because Steve already had a good start. Early in the development of “Getaway” we went to Steve’s house. He owned a “High Speed” and we wanted to review what that game was like. The funny thing is we spent only a few minutes playing and talking about “High Speed” and the rest of the evening checking out Steve’s new Big screen home theater equipment.

Soon after this Steve sold me his copy of High Speed. I was thrilled because High Speed was the game that got me into pinball and to this day is a jewel in my small collection.

Steve and I went to back-to-back trade shows with T2 and then with Getaway. Both were in Las Vegas. While we were at the second show, selling “The Getaway”, Larry DeMar noticed one of the large Las Vegas strip signs that face the road say the following: “… ENJOY OUR NEW ARCADE; FEATURING; T2 PINBALL”. “T2 PINBALL” filled their entire display. I think it was the Silver Dollar casino. Larry drove me to see it and I have a picture of it. We sold over 13K copies of Getaway at that trade show almost sight unseen.

After Getaway I had some spare time. In this spare time, one of the things I did was write a brick video game for the dot matrix display. It was fun.

For a while the game we were doing after “The Getaway” was going to be Under Siege based on the upcoming movie. Steve had ideas of putting two cannons on the right side of the playfield and dress that side up to look like half of a ship. The two cannons would look like cannons of the destroyer, the ship that is used as the setting of the movie. There was room for this because we were now in the land of wider games. I believe “Twilight Zone” started this trend.

I modified the brick game so the bricks looked like a ship that you were destroying. It was then to be a main video mode for the game. Not really sure how that fits the story of Under Siege but it would have been fun.

Then the opportunity came to do Star Trek: The Next Generation. Steve and I were both huge fans of the show. We switched tracks from Under Siege fast.

Steve Ritchie, Roger Sharpe, Greg Ferris, and I went to Hollywood. We went to Paramount Studios to talk to their licensing department. They took us on a tour of the Enterprise. I walked on the Enterprise! We saw the one large crew quarters that they filmed all crew quarter scenes. I saw the holodeck and Ten Forward. I was on the bridge (they had the chairs covered in plastic). You could walk right through the view screen. We saw them set up the lighting for a scene and on our way from there Gates Mcfadden (Doctor Crusher) walked right past us on her way to that scene. She was very tall.

After our tour of the Enterprise we had lunch in the Paramount commissary. This commissary was huge. Many other celebrity sightings were to be had. The coolest was Patrick Stewart (Captain Picard). He sat at the table directly behind Steve. The really interesting part was that just before he arrived we, the ladies of Paramount licensing department and us, had a very tense discussion about what we were allowed to do in the game. They wanted to make it clear that the Enterprise would never fire first and never before some negotiating. This was a great trip.

Even to this day Star Trek is my favorite game of all the games I have worked on.

View full post on My Pinball Blog

  • Share/Bookmark

Posted in newsComments (0)

The Famous Star Trek door


Star trek Door

The story goes like this:
Bill Grupp put two TWO Congo backbox decals nicely centered on his door. Well, I knew I had bunches of ST:TNG decals and decided to one (or several) up him. That’s how the door was created.

Years later we were all laid off. While many of us were still gathering and boxing up our stuff. Ken Fedesna in passing and I am sure half joking said “Dwight I am surprised that you didn’t take your door with you”. Well I took that to mean I had permission. I told the story to Jim Patla who agreed it must mean I had permission and Jim gave me a property pass so I could get the door out of building.

When I finish my basement someday I plan on using it, maybe.

View full post on My Pinball Blog

  • Share/Bookmark

Posted in newsComments (1)


Advertisement

Advertisement