Tag Archive | "game"

Pinball design – part 3: Let the game birth the rules


There are always some chunks of rules that have to come from flipping the game.

After flipping a game for the first few times you begin to realize that certain sequences of shots are fun, just kinetically. Therefore it’s really clear to me that you have to build at least some rules around the player performing that sequence.

In Star Trek: The Next Generation it was clear from flipping the game that there needed to be a special rule for shooting the left orbit followed by the left ramp. Thus the Picard Maneuver was born.

Terminator 2 is an example of a game that was largely birthed from flipping. When Steve Ritchie, Doug Watson, and I first started flipping the whitewood, it was plain that shooting the left and right ramps back and forth should be a big part of the game. Shooting that whitewood for the first time was lots of fun because it has really good flow.

Clearly when you shoot either ramp the goal should be to then shoot its counterpart. Each alternating ramp shot would build a ladder of lights until you reached the top. Also it was more fun if you did it quickly. So I added incentive for shooting the counterpart within a few seconds with the million plus rule.

But what should happen then? PAYBACK TIME! At first payback time was only awarded on the ramps. The thinking was you got here from being in a groove and shooting the ramps over and over. The rub came when people would miss their first 5 MILLION ramp shot and then flail and not get control of the ball for a length of time. Then the time would run out. So again the rules were changed / created from flipping the game; we made it so you could collect Payback Time from more than just the ramps.

Today games are more complicated. A great deal of the design work is done in team meetings and on paper. We often don’t have enough time to let the game tell you what the main rules will be. Once we get a whitewood a large percentage of the core rules have to be somewhat thought out.

Although, it’s not a good idea to completely design a game without flipping it. If you start flipping certain shots or sequence of shots and it is not easy or fun? Then you are stuck you cannot put in the rules you have mapped out there.

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I got me a game room


As the title says. Finally, I’ve managed to obtain a place that will suite my pinball needs once and forall(or at least until I reach the rooms threshold). Due to the fact that I currently own only two pinball machines, this will probably take some time. The “Game room” as I’ve called it shoud hold 5-6 pinballs with ease. You’ve seen the rate at what I’ve been putting the machines together, so this will do it for at least a couple of years.
 I got me a game room
Thanks mom & dad.

Since a game room with only one game (for now) looked a bit sad, a friend of mine decided to move his Addams family to my place. This was kinda special experience. You don’t drive a pinball machine on a trolley on a busy road every day ;) :
 I got me a game room
 I got me a game room

Our common dream to have our machines at one place has finally came true:
 I got me a game room

 I got me a game room

Star Trek (that failed again last week, btw), will probably join them soon.

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Hidden brick game in ST:TNG


I wrote the following in January 2004:

There is a hidden brick-video-game mode for the dot matrix display in the “Star Trek The Next Generation” pinball machine. It is similar to many of the brick video games that came out in the ‘80s. At one point, after the start of production of STTNG, to avoid any possible legal problems, it was decided that we should keep the mode a secret.

Since we decided to keep the game a secret only a handful of people knew how to get to it. This created a mystery. For a long time the mystery around this mode was the most asked question of enthusiast when I was at pinball events. Even today the topic comes up from time to time. It has been long enough now and finally I have the time to tell about this mode.

How do codes work on my games:
All the games I have programmed from “Riverboat Gambler” to today have all had a system of monitoring for Easter eggs. An Easter egg is something that is hidden in the game that most people don’t know about and mostly are simple and/or silly text messages on the display. All codes are four digits and are entered using the buttons on the game. Most of them just use the flipper buttons.

The most common system uses the right button to enter the current number and clear. The left button is to bump the current number by one.

To enter a code you only have to know the series of four numbers for that code.
Tap the right flipper button once. (Clear)
Tap the left flipper the number of times of the first number.
Tap the right flipper button once. (Enter and clear)
Tap the left flipper the number of times of the second number.
Tap the right flipper button once. (Enter and clear)
Tap the left flipper the number of times of the third number.
Tap the right flipper button once. (Enter and clear)
Tap the left flipper the number of times of the fourth number.
Tap the right flipper button once. (Enter and clear)
The code is now entered and the game will probably do something.

Try the code 3333 where R = right flipper and L = left flipper.
R LLL R LLL R LLL R LLL R
This will give a message from me to you on almost any of my newer games.
For older games like Star Trek you need to start the sequence by holding both flippers and release to clear, and you have to hit the right flipper one more time at the end.

The code 3333 on Star Trek:
B LLL R LLL R LLL R LLL R R

What is the code for the brick game?
0248 is the code for the brick game in STTNG.
B R LL R LLLL R LLLLLLLL R R

The only feedback you will get is the display will sort of flicker. (It is doing a wipe of itself on top of itself).

Then you have to play Riker’s Poker Night. If you did the above code you will get the brick game instead of getting Riker’s Poker Night.

You have to do this code while in a game. I normally do it at the beginning of the first ball. Then you try and light video mode. Then you try and shoot video mode. Then you select what would normally give you Riker’s Poker Night.

Riker’s Poker Night is in itself a hidden video mode. To get Riker’s Poker Night you have to light and shoot for video mode. Then at the opening screen, where you are given a choice of video mode or points, hold the ball launch trigger while you select the point’s option. This will start a poker game.

What is the brick game?
It is a video game played on the dot matrix where a square ball propelled by a paddle that you control tries to knock out all the layers bricks looming above.

When the ball comes down you have to use the flipper buttons to move the paddle left or right to keep the paddle under the ball.

When the ball hits the paddle it will then head back up. If the ball hits a brick the brick is destroyed and the ball heads back down. Every time the ball hits something it will bounce.

If the ball breaks through the top layer it will bounce off the ceiling and continue to destroy bricks from the top. When the last brick is gone a new set of bricks will appear and the game continues.

It is possible to destroy the last brick from the top and have the ball stuck between the top of the new set of bricks and the ceiling. It will then have to destroy much of the new set before you have to hit it with the paddle again. This is a personal high for me.

If you miss the ball with the paddle it will go off the screen through the bottom. When you miss your fifth ball the game ends and it will kick you back out to your normal pinball life.

This video mode gives no score to the pinball game.

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